Mitchell Cattini-Schultz

Hey, I'm Mitchell, and I'm currently studying at the "Academy of Interactive Entertainment (AIE)".
I'm in my second year studying games programming in the "Bachelor of Games and Virtual Worlds" course.
This is my fifth year in studying games. I have already completed three years of 3D education and four years of programming.

Much More About Me

Below you can browse a few projects that I have developed during my time at AIE.


Backyard Snowdown

Backyard Snowdown was produced by "Frankenfruit Studio". This game was the product of my 2017 end-of-year team game assignment.

More info View on Github

Agents

One of the many subjects that we covered in 2017 during my course was "steering behaviours ", we learned about the various steering behaviours such as: seek, flee, wander, flocking.

More info View on Github


Barefoot Engine

Currently (May-June 2018) we are studying the OpenGL Shading Language (GLSL) using AIE's boostrap as the base of the engine, us students are programming the rendering capablilites of the engine. In my engine I have included 5 multi-textured models (4 of which are loaded from an obj and an accompanying mtl file), a custom phong lighting shader which lights each model, a particle system shader and a shader that handles the blended floor texture.

More info View on Bitbucket

ggj19

Your Gallery

In the game "Your Gallary" you select photos that represent "What home means to you" to decorate a modern art gallery. Click the photos to find one you like.

PS.Code of Konami

More info Play! View on Github

gamejam3

Six Million Dollar Vigilante Reloaded

Six Million Dollar Vigilante Reloaded was created during a game jam at AIE. This was a three day game jam.

More info View on Github