Hey, I'm Mitchell, and I'm an AIE (Academy of Interactive Entertainment) graduate.
I completed the "Bachelor of Games and Virtual Worlds" course during my 3 years of study.
This is my fifth year in studying games in particular and I have already completed three years of 3D modeling and animation and four years of programming.
More About Me
Below you can browse a few projects that I have developed during my time at AIE.
My friend and I developed a rage-inducing, 2D platforming game, simply named "Blocky Swing"More info
Real World Racer was produced by "Real World Racers". This game was the product of my 2018 end-of-year team game assignment.More info
Back in (May-June 2018) we studied the OpenGL Shading Language (GLSL) using AIE's boostrap as the base of the engine, us students are programming the rendering capabilities of the engine. In my engine I have included 5 multi-textured models (4 of which are loaded from an obj and an accompanying mtl file), a custom phong lighting shader which lights each model, a particle system shader and a shader that handles the blended floor texture.More info View on Bitbucket